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Diseñado por John H. Butterfield, Eric Lee Smith
Publicado por Victory Games (I), Hobby Japan
Jugadores
1
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Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Sobre Este Juego
from the back of the box: Ambush! is the solitaire wargame of combat, adventure, and heroism in World War Two France. Using a ground-breaking development of the programmed paragraph solitaire system, Ambush!…
Fuente: BoardGameGeek
Expansiones y Relacionados
9 Expansiones
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Colecciones
Destacado En
Duración
180-240 min
Complejidad
3.3 / 5
Valoración
7.5
Año
1983
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
1987
+ 1 expansiones más