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Designed by Rob Daviau, Matt Leacock
Published by Z-Man Games, Asterion Press + 10 more
Players
2-4
Community Snapshot
Categories
At its best with 4 players, this medium game offers co-op gameplay in ~60 min.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Legacy Game
Your choices permanently change the game for future sessions — what you do now matters next time you play!
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
About This Game
Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station).…
Source: BoardGameGeek
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Play Time
60 min
Complexity
2.8 / 5
Rating
8.5
Year
2015
Trading
You can swap resources or cards with other players — making clever trades can give you a serious edge.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.