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Diseñado por Seth Jaffee
Publicado por Tasty Minstrel Games, Dexker Games + 3 más
Jugadores
2-4
Opinión de la Comunidad
Categorías
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Mancala
You scoop up tokens and drop them one by one into connected spaces — a beautifully simple yet deep mechanic.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Rondel
Actions are arranged in a circle, and your token moves around it — where you stop determines what you can do.
Sobre Este Juego
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms.…
Fuente: BoardGameGeek
Expansiones y Relacionados
Expansión
Juegos Similares
Más Como Este
Duración
40-60 min
Complejidad
2.5 / 5
Valoración
7.5
Año
2018
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.