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Diseñado por Stephen V. Cole, Philip S. Kosnett
Publicado por JagdPanther Publications
Jugadores
2
Duración
60-120 min
Complejidad
3.0 / 5
Valoración
4.3
Año
1976
Opinión de la Comunidad
Un juego medio de dados, jugable en 60–120 min, valorado 0.0 en BGG.
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
Sobre Este Juego
A tactical game of airborne operations from 1930 to present. A variant of Jagdpanther's Marine! game.
Fuente: BoardGameGeek
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