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Diseñado por Matthias Cramer
Publicado por Hans im Glück, White Goblin Games
Jugadores
3-5
Opinión de la Comunidad
Ediciones de Idioma
Categorías
Cómo Se Juega
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
I Cut, You Choose
One player divides something into portions and another picks first — it's a brilliantly fair way to split things up.
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
Sobre Este Juego
Renaissance Europe is coming together, and people have realized that even the most powerful dynasties can achieve more together, so members of those dynasties are marrying, trading and sharing with one another — but who will end with the biggest piece of the pie? In Dynasties, players must make many compromises, whether acting on their own or reacting to the behavior of their fellow players. In addition to these tactical and strategic decisions, luck also plays something of a role as not every marriage brings the windfall expected.…
Fuente: BoardGameGeek
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Duración
60-90 min
Complejidad
3.0 / 5
Valoración
7.2
Año
2016