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Diseñado por Richard Borg
Publicado por GMT Games
Jugadores
2
Opinión de la Comunidad
Ediciones de Idioma
Cómo Se Juega
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Sobre Este Juego
Game description from the designer: Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are: Superior armor and status when battling Cavalry units increase to 4 blocks Heavy infantry battle dice are reduced from 5 dice down to 4 Light Bow Cavalry units can employ the Parthian Shot when they evade Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently.…
Fuente: BoardGameGeek
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Expansión
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Colecciones
Destacado En
Duración
60-120 min
Complejidad
2.6 / 5
Valoración
8.2
Año
2019