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Diseñado por Richard Garfield
Publicado por Avalon Hill, Hasbro
Jugadores
2-6
Opinión de la Comunidad
Categorías
Cómo Se Juega
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Lose a Turn
Certain actions or events can cost you a turn — avoiding that penalty becomes part of your strategy.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Pattern Movement
Pieces move in specific patterns — think chess knights or other set movement shapes.
Programmed Movement
You plan your moves in advance before revealing them — hilarious when your carefully laid plan goes sideways!
Race
It's all about getting to the finish first — every move counts when you're sprinting toward the goal.
Sobre Este Juego
The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high‐speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first.…
Fuente: BoardGameGeek
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Duración
20-120 min
Complejidad
2.4 / 5
Valoración
6.9
Año
2016
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Square Grid
The board uses a grid of squares for movement — clear, familiar, and great for tactical play.
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.