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Requiere:Mansions of Madness: Second Edition
Diseñado por Kara Centell-Dunk, Tony Fanchi + 1 más
Publicado por Fantasy Flight Games, ADC Blackfire Entertainment + 8 más
Opinión de la Comunidad
Categorías
Valorado 7.1 por la comunidad, Mansions of Madness: Second Edition – Streets of Arkham: Expansion ofrece cooperativo para 1–5 jugadores en unos 120–180 min.
Cómo Se Juega
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Sobre Este Juego
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon.…
Fuente: BoardGameGeek
Jugadores
1-5
Duración
120-180 min
Complejidad
2.7 / 5
Valoración
8.5
Año
2017
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.