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Requiere:GKR: Heavy Hitters
Diseñado por Matt Hyra, Shem Phillips
Publicado por Cryptozoic Entertainment, Weta Workshop
Opinión de la Comunidad
Categorías
Un juego medio de construcción de mazos, jugable en 60–120 min, valorado 5.6 en BGG.
Cómo Se Juega
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Sobre Este Juego
2 new Factions join the fight: Ultra Sweet (Pink) and Super Salty (Purple). Contents: 2 x Heavy Hitters (139mm) 6 x Support Units (47mm) 6 x Support Unit Cards (Combat, Repair & Recon) 140 x Faction Cards (70 per faction) 40 x Holo-board Tags (20 per faction) 16 x Pilot Tracking Tokens (8 per faction) NOTE: Does NOT include ring-bases for the new faction colors.
Fuente: BoardGameGeek
Jugadores
1-4
Duración
60-120 min
Complejidad
3.0 / 5
Valoración
8.2
Año
2018