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Chaingun
Elección del Estratega

Chaingun

Diseñado por Nick Salmon

Publicado por NavWar Production, Ltd.

Profundidad Media: 30 Min de Explicación

Jugadores

0

Duración

Desconocido

Complejidad

3.0 / 5

Valoración

0.0

Año

1995

Opinión de la Comunidad

Complejidad media
~0 min
0.0 en BGG

Categorías

Aviation / Flight
Aviones, pilotos o vuelo como mecánica o tema central.
Miniatures
Usa figuras detalladas — combate táctico sobre tablero o mesa libre.
Modern Warfare
Conflictos bélicos contemporáneos — del siglo XX hasta la actualidad.
Wargame
Simula la guerra — estrategia militar, tácticas y batallas históricas.

Un juego medio de dados, jugable en ~0 min, valorado 0.0 en BGG.

Cómo Se Juega

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Sobre Este Juego

As far as I know this is the only set of miniatures rules specifically dealing with air-to-air combat between helicopters, though air-to-ground and ground-to-air combat is also covered. The rules are intended for use with 1/300th scale miniatures and the other game scales are as follows: 1 model = 1 aircraft, vehicle, infantry platoon 1 turn = 10-15 seconds 1" = 100 yards Each turn the player picks the speed and altitude for each helicopter they control, which determines how far they will move, how much they may turn and their chance of crashing into the ground, if flying too fast and too low. Combat is resolved using the usual die rolls and tables, with the different makes of helicopter being able to take different amounts of damage before they are eliminated.…

Fuente: BoardGameGeek

Ver en BoardGameGeek

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