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Diseñado por Tom Wham
Publicado por Tactical Studies Rules (TSR)
Jugadores
2-10
Opinión de la Comunidad
Ediciones de Idioma
Cómo Se Juega
Chit-Pull System
Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Roll / Spin and Move
Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Sobre Este Juego
Originally published in issue #51 (July 1981) of Dragon Magazine. A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters.…
Fuente: BoardGameGeek
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Duración
60 min
Complejidad
1.8 / 5
Valoración
7.0
Año
1981