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Diseñado por Craig Besinque
Publicado por GMT Games
Jugadores
2-3
Duración
240-360 min
Complejidad
3.9 / 5
Valoración
7.9
Año
2021
Opinión de la Comunidad
Ediciones de Idioma
Categorías
Cómo Se Juega
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Sobre Este Juego
Conquest and Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are: Militarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true "all-Asian" empire, with itself as the natural leader.…
Fuente: BoardGameGeek
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