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Diseñado por Matthew Ward, Ray Weiss + 1 más
Publicado por CSL (Conflict Simulations LLC)
Jugadores
1-2
Opinión de la Comunidad
Categorías
En su mejor versión con 2 jugadores, este juego medio ofrece dados en ~0 min.
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Sobre Este Juego
"Imperial Bayonets: We Were Not Cowards - Sedan 1870" is an operational wargame simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules system. Several scenarios allow for a quicker French response to Prussian maneuvers the day before creating a salvageable situation for the French.…
Fuente: BoardGameGeek
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Duración
Desconocido
Complejidad
2.8 / 5
Valoración
7.9
Año
2020