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Requiere:Risk 2210 A.D.
Diseñado por Mike Gills
Publicado por Wizards of the Coast
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Valorado 5.5 por la comunidad, Risk 2210 A.D. Frontline: Season Two – Tech Commander ofrece control de zonas para 2–5 jugadores en unos ~240 min.
Cómo Se Juega
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Sobre Este Juego
The wars of the future will be won with advanced weaponry. D. The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.…
Fuente: BoardGameGeek
Jugadores
2-5
Duración
240 min
Complejidad
3.0 / 5
Valoración
7.6
Año
2004