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Civilization: A New Dawn – Automatic Civilization
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Civilization: A New Dawn – Automatic Civilization

Requiere:Civilization: A New Dawn

Diseñado por Tony Fanchi

Publicado por Fantasy Flight Games

Expansión
Profundidad Media: 30 Min de Explicación
Mechanism: 4X
Mechanism: Artificial Player

Jugadores

1-3

Duración

60-120 min

Complejidad

3.5 / 5

Valoración

7.9

Año

2020

Opinión de la Comunidad

Complejidad media
60–120 min
7.9 en BGG (52)
Mucho texto

Categorías

Expansion for Base-game
Expansión que amplía un juego base existente — nuevas reglas, mapas o personajes.
Civilization
Guía una civilización a través de las eras — tecnología, cultura y expansión territorial.
Print & Play
Descarga e imprime en casa — juego DIY accesible y económico.

Valorado 5.5 por la comunidad, Civilization: A New Dawn – Automatic Civilization ofrece control de zonas para 1–3 jugadores en unos 60–120 min.

Cómo Se Juega

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Sobre Este Juego

The Automated Player (or AP) uses an unused player’s components and focus bar, with the focus row essentially functioning as a highly simplified version of the code that operates the AI opponents in the Civilization video games, providing a series of instructions for how the AP functions. On the AP’s turn, it will resolve the focus card in the “5” slot of its focus row and reset that card to the “1” slot. To assist with that, the AP has its own set of unique focus cards, designed specifically to remove decisions from the AP’s turn so that you won’t feel like you’re playing for the AP yourself.…

Fuente: BoardGameGeek

Ver en BoardGameGeek