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Neuroshima Hex! Doomsday Machine 1.0
Elección de Noche de Juegos

Neuroshima Hex! Doomsday Machine 1.0

Requiere:Neuroshima Hex

Diseñado por Michał Oracz

Publicado por Portal Games

Expansión
Profundidad Media: 30 Min de Explicación
Game: Neuroshima Hex
Setting: Neuroshima

Jugadores

2-4

Duración

30 min

Complejidad

2.6 / 5

Valoración

7.2

Opinión de la Comunidad

Complejidad media
~30 min
7.2 en BGG (126)
Sin texto necesario

Categorías

Expansion for Base-game
Expansión que amplía un juego base existente — nuevas reglas, mapas o personajes.
Fighting
Combate directo entre personajes o facciones — artes marciales, peleas o duelos.
Science Fiction
Escenarios futuristas — viajes espaciales, mundos alienígenas y tecnología avanzada.

Un juego medio de colocación de losetas, jugable en ~30 min, valorado 5.6 en BGG.

Cómo Se Juega

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Sobre Este Juego

Extra army for the game Neuroshima Hex given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn. This faction introduces some new rules like: 'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units) 'Turn Over' (marked units can rotate) 'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space) 'Repositioning' (action to make 2 friendly units exchange places) 'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides) Expands: Neuroshima Hex

Fuente: BoardGameGeek

Ver en BoardGameGeek

Año

2006