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Diseñado por Nick Niotis, Argyris Poungouras
Publicado por Fabled Games
Jugadores
2-4
Opinión de la Comunidad
Un juego cautivador con mecánicas de colocación de trabajadores y dados. Valorado 0.0 en BGG.
Cómo Se Juega
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Card Play Conflict Resolution
Conflicts are resolved by playing cards instead of rolling dice — it puts the outcome more in your hands.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Die Icon Resolution
The symbols on the dice tell you exactly what happens next — each face triggers a different effect.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
Market
There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.
Sobre Este Juego
Deep within the vast blue and grey of the sea and the endless storm lies a long-forgotten land. Stories tell of a safe passage within the roaring belly of the ocean. Legends tell that hiding behind rocks, clouds, and the unforgiving force of the sea lies an island, an island that pirates call home, a place where dreaded captains spend their downtime trading in the marketplace, drinking spiced rum in the tavern, testing their reputation at the Council Hall, or mingling in mischief in the Back Alley.…
Fuente: BoardGameGeek
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Destacado En
Duración
60-120 min
Complejidad
N/D
Valoración
1.0
Año
2024
Worker Placement
You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!