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Diseñado por Robert J. Kuntz
Publicado por Tactical Studies Rules (TSR)
Jugadores
2-6
Opinión de la Comunidad
Valorado 0.0 por la comunidad, Magus! ofrece dados para 2–6 jugadores en unos ~90 min.
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Negotiation
Players talk, bargain, and make deals with each other — your persuasion skills matter as much as your strategy.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Roll / Spin and Move
Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Sobre Este Juego
A game of light-hearted acquisition and conquest for 2-6 players. Each player represents a powerful wizard -- a Magus -- and attempts to acquire various Power Zones represented on the game board. By skillful use of his acquisitions and cards, each player then attempts to gain control of the Towers of all other players, or else gain all Power Zones on the game board.…
Fuente: BoardGameGeek
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Duración
90 min
Complejidad
2.0 / 5
Valoración
5.2
Año
1989