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Requiere:Combat Commander: Pacific
Diseñado por Chad Jensen, Mark Yoshikawa
Publicado por GMT Games
Jugadores
1-2
Duración
180 min
Complejidad
N/D
Valoración
8.5
Opinión de la Comunidad
Categorías
Un juego cautivador con mecánicas de Campaign / Battle Card Driven y Command Cards. Valorado 8.5 en BGG.
Cómo Se Juega
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Turn Order: Pass Order
The first player to pass gets to go first next round — knowing when to bow out early is a real skill.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Sobre Este Juego
Lack of supplies, disease, and skirmishes at night were common in the Pacific. Combating the tropical setting as well as an enemy determined to battle to the last man, fighting on the islands was completely different than in Europe. The thousand-yard stare was a common trait among the fighting troops in the Pacific due to the strain of these conditions.…
Fuente: BoardGameGeek
Año
0