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Requiere:Arcs
Diseñado por Cole Wehrle, Joshua Yearsley
Publicado por Leder Games, 2Tomatoes Games + 8 más
Opinión de la Comunidad
Categorías
Un juego medio con mecánicas de control de zonas y dados. Valorado 6.6 en BGG.
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Die Icon Resolution
The symbols on the dice tell you exactly what happens next — each face triggers a different effect.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Negotiation
Players talk, bargain, and make deals with each other — your persuasion skills matter as much as your strategy.
Sobre Este Juego
Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore. —description form the publisher Initially known as the "More to Explore Pack" during the Kickstarter campaign.
Fuente: BoardGameGeek
Jugadores
2-4
Duración
60-120 min
Complejidad
3.3 / 5
Valoración
8.6
Año
2024
Trick-taking
Players play cards in rounds, and the highest card wins the trick — a classic card game mechanic that's endlessly satisfying.
Turn Order: Claim Action
You grab turn order by claiming a specific action — being first has its perks if you plan for it.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.