%2Fpic8002686.jpg)
%2Fpic8002686.jpg)
Diseñado por James M. Day
Publicado por Yaquinto
Jugadores
2-10
Duración
60 min
Complejidad
3.4 / 5
Valoración
7.3
Año
1980
Opinión de la Comunidad
Ediciones de Idioma
Categorías
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Sobre Este Juego
(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps. 88 duplicates the strengths and weaknesses of the German, British and Italian units involved with 50 data cards that display all the information needed to move and fight. The game system, shared with our earlier popular Panzer game (which covers battles on the Eastern Front), easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain.…
Fuente: BoardGameGeek
Expansiones y Relacionados
Expansión
Juegos Similares
Más Como Este