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Diseñado por Phil Hall, John Harshman
Publicado por Diseños Orbitales, Game Designers' Workshop (GDW Games) + 2 más
Jugadores
2-6
Opinión de la Comunidad
Categorías
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Movement Template
You use physical templates to determine where pieces can go — it adds a fun tactile element to movement.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Sobre Este Juego
In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall).…
Fuente: BoardGameGeek
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Duración
60 min
Complejidad
2.3 / 5
Valoración
7.2
Año
1983