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Diseñado por Robert A. Kouba
Publicado por Fantasy Flight Games, Cross Circle Games + 4 más
Jugadores
2
Opinión de la Comunidad
Categorías
Cómo Se Juega
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Once-Per-Game Abilities
You have a powerful ability you can use just once — choosing the perfect moment to unleash it is super satisfying.
Variable Player Powers
Sobre Este Juego
Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal.…
Fuente: BoardGameGeek
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7 Expansiones
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Colecciones
Destacado En
Duración
60-120 min
Complejidad
3.2 / 5
Valoración
7.2
Año
2010
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Battles of Westeros: Tribes of the Vale
2011