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Diseñado por Ted Raicer
Publicado por GMT Games
Jugadores
1-2
Opinión de la Comunidad
Ediciones de Idioma
Categorías
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area-Impulse
Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Sobre Este Juego
The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF at First Ypres. It was the campaign that failed to end the First World War "before the leaves fell," dooming the old Europe of kings and emperors to slow suicide in the trenches of the western front. And leaving men to wonder ever after-could the outcome have been different?
Fuente: BoardGameGeek
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Duración
Desconocido
Complejidad
3.2 / 5
Valoración
6.8
Año
2004