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Grand Illusion: Mirage of Glory, 1914
Duelo Cara a Cara

Grand Illusion: Mirage of Glory, 1914

Diseñado por Ted Raicer

Publicado por GMT Games

Profundidad Media: 30 Min de Explicación

Jugadores

1-2

Opinión de la Comunidad

Mejor con 2
Complejidad media
~0 min
6.8 en BGG (264)
Algo de texto

Ediciones de Idioma

inglés

Categorías

Wargame
Simula la guerra — estrategia militar, tácticas y batallas históricas.
World War I
Ambientado en la Primera Guerra Mundial — guerra de trincheras, alianzas y eventos históricos.

Cómo Se Juega

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Area-Impulse

Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Sobre Este Juego

The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF at First Ypres. It was the campaign that failed to end the First World War "before the leaves fell," dooming the old Europe of kings and emperors to slow suicide in the trenches of the western front. And leaving men to wonder ever after-could the outcome have been different?

Fuente: BoardGameGeek

Ver en BoardGameGeek

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Destacado En

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Duración

Desconocido

Complejidad

3.2 / 5

Valoración

6.8

Año

2004

Undaunted: Normandy