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Diseñado por Stephen V. Cole
Publicado por Amarillo Design Bureau, Inc.
Jugadores
2
Duración
120 min
Complejidad
3.0 / 5
Valoración
7.2
Año
2012
Opinión de la Comunidad
Categorías
Diseñado para 2 jugadores y jugable en ~120 min, Star Fleet Marines: Module I – Assault ofrece una experiencia medio que obtuvo 0.0 en BGG.
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Sobre Este Juego
, in years. It brings infantry combat in the Star Fleet Universe to life in a way that allows ground battles to be fought simultaneously with the space battles portrayed by Star Fleet Battles, Federation Commander, Starmada, or A Call to Arms SF. Over 500 unit counters portray squads of five Marines, snipers, engineers, commandos, and heavy weapons; or individual tanks and vehicles; or special game markers.…
Fuente: BoardGameGeek
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