%2Fpic6185989.jpg&w=3840&q=65)
%2Fpic6185989.jpg&w=3840&q=65)
Diseñado por Greg Costikyan, Eric Goldberg
Publicado por SPI (Simulations Publications, Inc.)
Jugadores
2-7
Opinión de la Comunidad
Ediciones de Idioma
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
Sobre Este Juego
[SPI Advertisement c1978] SWORDS AND SORCERY Quest and Conquest in the Age of Magic - Separate Army and Quest Game, plus Role-Playing Version - Full Background “History” and Characters - Professionally Illustrated by Tim Kirk The Valley of the Great Sword is a much warred over area on a small planet in a trinary system many lightyears and eons removed from Terra. Superficially, there is no great difference between this highly prized region and any other coveted area that nations have fought over since time immemorial. But the Valley, and indeed the whole planet, guards a secret so valuable that few off-planet visitors that have visited that remote corner of the galaxy have all been mercilessly killed.…
Fuente: BoardGameGeek
Juegos Similares
Más Como Este
Duración
180 min
Complejidad
3.2 / 5
Valoración
7.0
Año
1978