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Diseñado por Matt Calkins
Publicado por GMT Games, Devir + 2 más
Jugadores
2
Opinión de la Comunidad
Categorías
Desde 2011, Sekigahara: The Unification of Japan ha cautivado a fans de gestión de mano con su complejidad medio, brillando con 2 jugadores.
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Card Play Conflict Resolution
Conflicts are resolved by playing cards instead of rolling dice — it puts the outcome more in your hands.
Force Commitment
You must commit your forces before knowing the outcome — it's a nail-biting gamble on where to focus.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Turn Order: Auction
Players bid for the right to go first — sometimes that early position is worth paying extra for.
Sobre Este Juego
The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years. Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord). The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide.…
Fuente: BoardGameGeek
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Duración
180 min
Complejidad
2.8 / 5
Valoración
8.0
Año
2011