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Diseñado por Richard Borg
Publicado por Days of Wonder, Fantasy Flight Games
Jugadores
2
Opinión de la Comunidad
Categorías
Cómo Se Juega
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Sobre Este Juego
This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.…
Fuente: BoardGameGeek
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16 Expansiones
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Duración
60 min
Complejidad
2.8 / 5
Valoración
7.3
Año
2006
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
2007
+ 8 expansiones más