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Requiere:High Frontier 4 All
Diseñado por Jeffrey Chamberlain, Phil Eklund
Publicado por 500 Nuances de Geek, Ediciones MasQueOca + 2 más
Opinión de la Comunidad
Categorías
Un juego pesado de construcción de mazos, jugable en 30–240 min, valorado 5.9 en BGG.
Cómo Se Juega
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Sobre Este Juego
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily.…
Fuente: BoardGameGeek
Jugadores
1-5
Duración
30-240 min
Complejidad
4.2 / 5
Valoración
8.6
Año
2020