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Requiere:High Frontier 4 All
Diseñado por Jeffrey Chamberlain, Phil Eklund
Publicado por 500 Nuances de Geek, Ediciones MasQueOca + 2 más
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Valorado 5.9 por la comunidad, High Frontier 4 All: Module 2 – Colonization ofrece construcción de mazos para 1–5 jugadores en unos 30–240 min.
Cómo Se Juega
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Sobre Este Juego
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories.…
Fuente: BoardGameGeek
Jugadores
1-5
Duración
30-240 min
Complejidad
4.4 / 5
Valoración
8.7
Año
2020