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Requiere:Twilight Imperium: Fourth Edition
Diseñado por Dane Beltrami
Publicado por Fantasy Flight Games, Galakta + 3 más
Opinión de la Comunidad
Categorías
Diseñado para 3–8 jugadores y jugable en 240–480 min, Twilight Imperium: Fourth Edition – Prophecy of Kings ofrece una experiencia pesado que obtuvo 7.5 en BGG.
Cómo Se Juega
Action Drafting
Players take turns picking from a shared pool of available actions — grab the one you need before someone else does!
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area-Impulse
Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Follow
When one player takes an action, others can follow along with a weaker version — piggyback on good moves!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Sobre Este Juego
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger!…
Fuente: BoardGameGeek
Jugadores
3-8
Duración
240-480 min
Complejidad
4.4 / 5
Valoración
9.2
Año
2020
Once-Per-Game Abilities
You have a powerful ability you can use just once — choosing the perfect moment to unleash it is super satisfying.
Trading
You can swap resources or cards with other players — making clever trades can give you a serious edge.
Turn Order: Claim Action
You grab turn order by claiming a specific action — being first has its perks if you plan for it.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Voting
Players vote on outcomes or decisions together — building alliances and swaying opinions is key.