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Diseñado por Will Sobel
Publicado por Greenbrier Games
Jugadores
1-4
Opinión de la Comunidad
Valorado 0.0 por la comunidad, Fire for Light ofrece construcción de mazos para 4 jugadores en unos 60–90 min.
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Die Icon Resolution
The symbols on the dice tell you exactly what happens next — each face triggers a different effect.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Sobre Este Juego
The villagers of Summer's End are preparing for the coming of Malwinter — a strange and legendary season with the harshest snows and deadly cold. Take control of a new generation of explorers, the most valued members of Summer's End who go out every day in search of food, materials, or other resources that the village uses to survive: Narii, who believes there's something in the nearby mountain range that can help the village survive. Narii's sister Iris, a village guard who helps fend off the bandits who steal valuable resources and materials.…
Fuente: BoardGameGeek
Expansiones y Relacionados
2 Expansiones
Juegos Similares
Más Como Este
Duración
60-90 min
Complejidad
3.0 / 5
Valoración
10.0
Año
2023
Narrative Choice / Paragraph
You read story passages and make branching decisions — your choices steer the plot in different directions.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Storytelling
The game unfolds like a story, and players help shape the narrative — every session tells a unique tale.
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.