/pic7719665.png)
/pic7719665.png)
Diseñado por Max Anderson, Zac Dixon + 1 más
Publicado por IV Studio
Jugadores
1-4
Duración
45-90 min
Complejidad
2.5 / 5
Valoración
7.9
Año
2024
Opinión de la Comunidad
Ediciones de Idioma
Categorías
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Sobre Este Juego
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself. The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedge maze.…
Fuente: BoardGameGeek
Juegos Similares
Más Como Este