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Diseñado por Volko Ruhnke
Publicado por GMT Games, Asterion Press + 3 más
Jugadores
1-2
Opinión de la Comunidad
Categorías
Cómo Se Juega
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Sobre Este Juego
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway.…
Fuente: BoardGameGeek
Expansiones y Relacionados
Expansión
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Más Como Este
Duración
180 min
Complejidad
3.7 / 5
Valoración
7.6
Año
2010
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Stat Check Resolution
Outcomes are determined by comparing stats — if your numbers are high enough, you succeed!
Tug of War
Two sides push a shared marker back and forth — you're in a constant tug for control of the middle ground.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.