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Designed by Michael Kiesling, Wolfgang Kramer
Published by F.X. Schmid, HUCH! + 8 more
Players
2-4
Community Snapshot
Categories
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Enclosure
You're surrounding and claiming territory on the board — fence off your space before someone else does!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Square Grid
The board uses a grid of squares for movement — clear, familiar, and great for tactical play.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
About This Game
Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken.…
Source: BoardGameGeek
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Play Time
60 min
Complexity
2.8 / 5
Rating
7.1
Year
1999
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.